// Copyright Epic Games, Inc. All Rights Reserved.

#include "InstancedSkeletalMesh.h"

#define LOCTEXT_NAMESPACE "FLineReplicationGraphModule"

void FInstancedSkeletalMeshModule::StartupModule()
{
	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
	//AddShaderSourceDirectoryMapping(TEXT("/Plugin/InstancedSkeletalMesh"),
	//	FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("InstancedSkeletalMesh"))->GetBaseDir(), TEXT("Shaders")));
}

void FInstancedSkeletalMeshModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
	// we call this function before unloading the module.
}

#undef LOCTEXT_NAMESPACE
	
IMPLEMENT_MODULE(FInstancedSkeletalMeshModule, InstancedSkeletalMesh)